Is it reasonable for players who spend more money to be stronger?
How game spending affects strength depends on whether purchases provide cosmetic items, save progression time or directly increase character attributes. The same spending gap can produce different experiences in ranked competition or player-versus-player modes. The discussion weighs a game's need to cover operating costs against the expectation that non-paying players should also be able to enjoy competition and cooperation, and asks which paid rewards are acceptable.
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Needs reconsideration leads at 67% so far
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