Skill vs spending: what should define a game?
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Paid cosmetics, faster progression and purchases that alter competitive strength affect a game differently. The debate is how to reward practice and fund ongoing operation while defining the scope for fair competition by players who do not spend. A purchase that only changes appearance leaves a match unchanged, while one that raises performance opens a gap practice cannot close. Whether time offers the same path, and how opponents are matched, decide the rest.
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Skill should come first leads at 100% so far
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