Game IndustryMulti-pick
Should indie game grants be recouped based on post-launch performance?
Recycling part of a successful game’s returns could support later developers, while the funded team needs resources for its next work.…
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Game IndustryMulti-pick
Are existing IP extensions hindering new experimental work?
Experimentation can happen within a familiar property, while new ones still need budgets and release opportunities.…
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Game IndustryMulti-pick
Would Tighter Game Payment Rules Burden Small Studios More?
Fixed work to establish new payment procedures differs from a possible loss of revenue.…
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Game IndustryMulti-pick
Does reliance on overseas sales increase Korean game users’ dissatisfaction?
More overseas revenue does not by itself describe priorities for domestic updates or support.…
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Game IndustryMulti-pick
Will large game companies' introduction of AI NPCs reduce developer jobs?
Automating dialogue and behavior may change the work of checking and operating the result too.…
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Game IndustryMulti-pick
Can AI NPCs lower game development costs?
Generating NPC dialogue and behavior with AI could reduce repetitive production work, while adding model and testing costs.…
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Game IndustryMulti-pick
Could a separate levy on games weaken the industry's competitiveness?
If a separate levy were introduced, who would pay, on what basis and for what purpose?…
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Game IndustryMulti-pick
Should indie-game grants be repaid according to sales?
Repayment tied to an indie game's sales weighs a recipient's risk against funds available for future creators.…
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Game IndustryMulti-pick
Is reusing major game franchises a sound stability strategy?
Returning to a familiar world can meet existing expectations while players still want something new.…
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Game IndustryMulti-pick
Should the government support QA costs for small game companies?
Support could cover bug checks or testing across devices, but a team would also need a plan to act on findings.…
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Game IndustryMulti-pick
Do cosmetic loot boxes need less regulation?
A cosmetic item may not alter statistics, while a random purchase can still leave uncertainty about obtaining the desired appearance.…
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Game IndustryMulti-pick
Should refund standards be strengthened when live services end?
How should unused paid currency and purchased time be treated when a service closes? The notice date, purchase date and terms explained at payment can sha…
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Game IndustryMulti-pick
Should we require pre-reporting of game engine fee changes?
If a new engine fee also affects ongoing work, how should agreed contracts and development plans be treated?…
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Game IndustryMulti-pick
Will AI Translation Replace Game Localization?
Localization includes character voice and text in its playable context, beyond translating sentences.…
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Game IndustryMulti-pick
Are safeguards needed if indie game funding fails?
If development of a backed game stops, where should supporters find progress and cancellation reasons, and how should remaining funds be handled?…
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Game IndustryMulti-pick
Will a four-day work week boost creativity in game companies?
How would creative room change if working time fell but deadlines stayed the same? Creating new content, collaborating and maintaining a running service m…
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Game IndustryMulti-pick
Gaming Industry's Four-Day Work Week: A Boost to Creativity?
A shorter week might leave room to test and revise ideas, or compress the same demands into fewer days.…
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Game IndustryMulti-pick
Are revenue-proportional fines appropriate for loot box violations?
Should a fine use total company revenue or sales of the offending product? Firm size, intent, repeated violations and remedies for users would affect the…
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Game IndustryMulti-pick
Should game ratings be lighter for indie games?
Small teams must manage applications and fees while players still need clear content information.…
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Game IndustryMulti-pick
Does using AI art in games require artist consent?
Should consent cover training on artwork, altering an existing asset and distributing the result in the same way?…
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Game IndustryMulti-pick
Would Roblox Probability Disclosure Put Pressure on Korean Games?
If Roblox is required to disclose probabilities, should similar purchase structures in Korean games follow the same standard?…
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Game IndustryMulti-pick
Can Korean games escape the monetization image?
A payment model’s name may matter less than predictable prices and the experience after buying.…
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Game IndustryMulti-pick
Will game company M&A boost industry competitiveness?
Mergers combine resources but also change who makes decisions about games. Assess team autonomy, the range of titles available to players and plans for fu…
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Game IndustryMulti-pick
Do rising game development costs raise consumer prices?
Large releases and smaller projects can spread costs across different expected sales. Extra content and subscriptions also form part of revenue decisions.…
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